Hi everyone,
As an end user, I find it quite difficult to import external 3D models with textures into Gazebo Sim / Fuel. Common formats downloaded from asset sites (FBX, glTF/GLB, USDZ, etc.) are not straightforward to convert to SDF-supported formats.
I tried gz-usd but the conversion often fails to properly handle textures.
Suggestion:
It would be very helpful if there was at least a clear, official or community tutorial showing the recommended workflow for converting textured models to Gazebo-compatible formats.
Even better would be improved native support for these modern formats (especially with textures) or a simple one-click/batch conversion tool/script.
This would make it much easier for users to bring more assets into Fuel and Gazebo.
Thanks!


