I can confirm that we observed that as well. It only happens every so often and we’ve been just working around it. I hope we’re not expected to train policies that deal with this kind of situation - but since this is may be a timing issue in the toolkit and we can’t change that anyway, my gut feeling would be no.
Yes, I’ve experienced that too, it can even hit something and move the tip.. looks like a vector that is not set back to zero from one task to the other.
Our Team has 3 submissions that all ran fine on local simulation, but were penalized on the Intrinsic server for ‘Cable not spawned’ in T1, (resulting in a 1 score in T1) all three times. Is this the same bug?